2015年7月8日 星期三

Experiment, Practice and Algorithm.

Project Description |
In the first summerin UMich, the MS students are trained to use range of the equipment such as the ZundCutter, WaterJet, CNC Routers and robot arms in UMich through 7 to 8 projects. Meanwhile, we are required to study the void and solid again, which is the fundamental topic for architecture students. Now we have the opportunity to re-think this topic with more digital tools, thus, the void space and solid volume can be generated in more ways. In this project, plaster and fabrics are the material we are required to use, and the ZundCutter is the new tool we need to learn. Meanwhile, the research of void and solid should focus on how to create "double negative" which is the intersection while two or more voids intersect.

Double Negative Work No.5, T.C. Kurt Hong, Summer 2015
Double Negative Work No.8, T.C. Kurt Hong, Summer 2015
T-Shape space created by the intersection of two voids, T.C. Kurt Hong, Summer 2015
Double Negative Work No.8, T.C. Kurt Hong, Summer 2015

Process |
Algorithm, this word is continuously in my head because I think actually we are building up an algorithm about the material and the tool. As that Roger Martin described('Design of Business', Roger Martin, 2009), algorithm means the method which is reliable and repeatable. What we are doing is to establish the algorithm of the new material and new tools through the practice. To produce the void space with fabrics and plaster, I used the hot glue gun to connect two fabrics in one spot, and then I pull them away such as the picture below.

The Mold of  the Work No.6, T. C. Kurt Hong, Summer 2015
Double Negative Work No.6, T. C. Kurt Hong, Summer 2015
Double Negative Work No.6, T. C. Kurt Hong, Summer 2015

The experience of ZundCutter is very impressive because I was used to cut things with laser cutter. However, the laser cutter cannot deal with fabrics and the size is constrained in a small range. In fact, the process of "making" is swapped. In previous experiments, I had no any images of the work in my brain, and all I have to do is follow the material and my hand to cast it out. However, this test began with a 3D model so the final "design" is clear and the only problem was how to make a mold with those soft fabrics.

 Rhino 3D model of Work No.9, T.C. Kurt Hong, Summer, 2015
Surface unrolled from Rhino 3D model, T.C. Kurt Hong, Summer, 2015
De-molding of  the Work No.9, T.C. Kurt Hong, Summer 2015

This process of making is a "almost-full" controlled except the flexibility of the fabrics. Therefore, the shape approximates to the 3D model I've built up on computer, but the pressure from plaster shrink the void space which is supposed to be a perfect union of two cones. Furthermore, the double negative line is thus not very clear. A discussion about "control factors" while pin-up leads me to some questions: How many factors should stay random to produce something we don't know? What if we can control everything while designing, even the tiny ripple of the plaster can be simulated? What if we can completely turn reality into virtuality and vice versa? Will we create more space or not?

Double Negative Work No. 10, T.C. Kurt Hong, Summer 2015
About Making |
Tim Ingold described a process of making baskets ('Making', Tim Ingold, 2013) which requires students to improvise with the willow and wind. In this process, those students are constructing the inner knowledge system, the system is not established in the lecture room but in the real environment. Likewise, while we were mixing plaster, stirring plaster and pouring it into our fragile mold, we were getting familiar with the plaster and establishing the knowledge system in our mind, the tiny unexpected movement of plaster was also cast in our brain and those things are all the ingredients of our inner knowledge system. The knowledge is not treated as an object which can be passed from one to another.

Double Negative Work No. 8, T.C. Kurt Hong, Summer 2015

After the review, some discussion about the relation between "digital" and "real material" made me recall the thesis I completed last year. What I proposed in the thesis is to establish a method to "describe" the logical relationships among all the object in a building with a readable language. Then, we may use computer to analyze all the systems of the building to assist architects in designing a house. Actually, the target of my thesis is to "expect" all the possibilities before we build a house. So, for this discussion, we can feedback those unexpected factors (like the material behavior while de-molding) back to the system we established and make the digital model approximate to the physical model. Equalizer, the algorithm that engineers used in digital communications, is to "equalize" the effect of the channel while transmitting the message. What I am thinking is how to equalize the factor we had before we cast the plaster model, and this may make the real world more digital and make digital model more real.

Double Negative Works, T.C. Kurt Hong, Summer 2015



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